Course Release Date: June 4, 2021
U131 - Deceptive Designs
Approximate Length – 25 Minutes
Intended Audience – User Interface Developers, Front End Developers, and Privacy Professionals
DEMO this TRAINING
Lesson Description
Whether you call them deceptive designs, dark patterns or manipulative interfaces, regulators are examining closely the use of these techniques to extract more money or consent or compliance from customers. This course runs through a sample game, called MouseTrax, and will teach you about different types of deceptive designs. In the end, you’ll learn the spectrum from legimate information or persuasion to illegitimate manipulation and coercion.
Learning Areas
- What constitutes a manipulative interface
- How to avoid manipulative interfaces
- Three asymmetries: time, information, and power that contribute to manipulative designs
Lesson Objectives
Upon completion of this course, students shoud be able to state the common factors that contribute to manipulative interfaces. They should also be able to avoid manipulation and coercion in their own designs.